Intertekstualne harce Stanisława Lema w Trzech elektrycerzach (i nie tylko)
dc.contributor.author | Jędrychowska, Maria | pl_PL |
dc.date.accessioned | 2019-10-01T14:00:42Z | |
dc.date.available | 2019-10-01T14:00:42Z | |
dc.date.issued | 2004 | |
dc.identifier.citation | Annales Academiae Paedagogicae Cracoviensis. 20, Studia Historicolitteraria 4 (2004), s. [89]-101 | pl_PL |
dc.identifier.uri | http://hdl.handle.net/11716/6035 | |
dc.description.abstract | In Bajki robotów and Cyberiada, both science-fiction and fairy-tale collections of prose miniatures, Stanisław Lem exposes his excellent writing skills based on intellectual games. The author plays intertextual games with literary conventions such as the fairy-tale, knight epic, philosophical tale, genesic myths, philosophical discourse and Polish literary legendarium. In consequence, he reinterprets patterns and norms of cultural behaviour including patterns of thinking which are imposed by language and world views. The ludic element determines pastiche, parodie and grotesque character of this prose. | en_EN |
dc.language.iso | pl | pl_PL |
dc.title | Intertekstualne harce Stanisława Lema w Trzech elektrycerzach (i nie tylko) | pl_PL |
dc.title.alternative | Intertextual pranks of Stanisław Lem in Trzech elektrycerzy (and not only) | en_EN |
dc.type | Article | pl_PL |