dc.contributor.author | Ogonowska, Agnieszka | pl_PL |
dc.date.accessioned | 2019-10-01T15:00:05Z | |
dc.date.available | 2019-10-01T15:00:05Z | |
dc.date.issued | 2004 | |
dc.identifier.citation | Annales Academiae Paedagogicae Cracoviensis. 20, Studia Historicolitteraria 4 (2004), s. [229]-240 | pl_PL |
dc.identifier.uri | http://hdl.handle.net/11716/6045 | |
dc.description.abstract | The author focuses on the problem of intertextuality considered in the context of iconic texts. A considerable
emphasis is put on the analysis of ways of comprehending the relations between texts and typology of those
relations using the example of a film, video clip or commercial. The issue of auto-subject as a peculiar type of
intertextuality and communication games with the recipient are devoted special attention to in the article. What
constitute the framework of all analysed problems are the changes in the contemporary culture, including the
audiovisual landscape in its broad perspective. | en_EN |
dc.language.iso | pl | pl_PL |
dc.title | Gry intertekstualne na tekście filmowym : opis mechanizmów | pl_PL |
dc.title.alternative | Intertexfual games in film text : description of mechanisms | en_EN |
dc.type | Article | pl_PL |