Techniczne i psychofizyczne problemy zobrazowań wirtualnych
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Author:
Zieliński, Jerzy
xmlui.dri2xhtml.METS-1.0.item-citation: Annales Universitatis Paedagogicae Cracoviensis. 74, Studia Technica 3 (2010), s. [220]-231
xmlui.dri2xhtml.METS-1.0.item-iso: pl
Date: 2010
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Dokument cyfrowy wytworzony, opracowany, opublikowany oraz finansowany w ramach programu "Społeczna Odpowiedzialność Nauki" - modułu "Wsparcie dla bibliotek naukowych" przez Ministerstwo Nauki i Szkolnictwa Wyższego w projekcie nr rej. SONB/SP/465103/2020 pt. "Organizacja kolekcji czasopism naukowych w Repozytorium UP wraz z wykonaniem rekordów analitycznych".Abstract
Independently from universally applied of TV or computer monitors in our everyday
life, it more and more often one need steps out possibly faithful reproducing the image
of surrounding us world on completely different level. Virtual reality (VR) systems find in
technique, medicine, art and entertainment more universally use. They are more and more
perfect, more faithfully reproducing reality.
To their buildings be used both the of CRT lamp the how and the flat displays as – LCD,
FED, EL. Technology of their realization undergoes the continuous modification. From one
side deciding improves quality, from second displays are more and more cheaper, lighter and
more reliable.
During works over VR systems it appears one more very serious problem. They are
this of the observer’s organism connected physiological reactions, from this that the vision
”observed by brain” is the only illusion and the answering him stimuli from different senses
do not reach.