Socjalizacyjno-wychowawcza funkcja czasopism dla miłośników gier komputerowych
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Author:
Depešová, Jana
Noga, Henryk
xmlui.dri2xhtml.METS-1.0.item-citation: Annales Universitatis Paedagogicae Cracoviensis. 120, Studia Technica 6 (2013), s. [3]-13
xmlui.dri2xhtml.METS-1.0.item-iso: pl
Subject:
educationcomputer magazines
societal and educational impact
Date: 2013
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Show full item recordAbstract
The press is known as chronologically the oldest medium. The press is understood to mean
the periodicals, that are publicly disseminated and are showing the current processes and
events of political, social, economic, scientific, cultural and religious life.
Computer publications contain sections, chapters and permanent items. Sometimes, particular
parts of the publication evolve. The vast majority of the materials in the publications does
not provide person, not interested in computer game issues, with greater cognitive value.
This study shows socializing function of the computer games magazines to the enthusiasts of
computer games.