dc.contributor.author | Depešová, Jana | pl |
dc.contributor.author | Noga, Henryk | pl |
dc.date.accessioned | 2024-02-19T10:02:31Z | |
dc.date.available | 2024-02-19T10:02:31Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | Annales Universitatis Paedagogicae Cracoviensis. 120, Studia Technica 6 (2013), s. [3]-13 | pl |
dc.identifier.uri | http://hdl.handle.net/11716/12853 | |
dc.description.abstract | The press is known as chronologically the oldest medium. The press is understood to mean
the periodicals, that are publicly disseminated and are showing the current processes and
events of political, social, economic, scientific, cultural and religious life.
Computer publications contain sections, chapters and permanent items. Sometimes, particular
parts of the publication evolve. The vast majority of the materials in the publications does
not provide person, not interested in computer game issues, with greater cognitive value.
This study shows socializing function of the computer games magazines to the enthusiasts of
computer games. | en |
dc.language | pl | pl |
dc.language.iso | pl | pl |
dc.subject | education | en |
dc.subject | computer magazines | en |
dc.subject | societal and educational impact | en |
dc.title | Socjalizacyjno-wychowawcza funkcja czasopism dla miłośników gier komputerowych | pl |
dc.title.alternative | Societal and educational function of magazines for computer games enthusiasts | en |
dc.type | Article | pl |