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dc.contributor.authorDepešová, Janapl
dc.contributor.authorNoga, Henrykpl
dc.date.accessioned2024-02-19T10:02:31Z
dc.date.available2024-02-19T10:02:31Z
dc.date.issued2013
dc.identifier.citationAnnales Universitatis Paedagogicae Cracoviensis. 120, Studia Technica 6 (2013), s. [3]-13pl
dc.identifier.urihttp://hdl.handle.net/11716/12853
dc.description.abstractThe press is known as chronologically the oldest medium. The press is understood to mean the periodicals, that are publicly disseminated and are showing the current processes and events of political, social, economic, scientific, cultural and religious life. Computer publications contain sections, chapters and permanent items. Sometimes, particular parts of the publication evolve. The vast majority of the materials in the publications does not provide person, not interested in computer game issues, with greater cognitive value. This study shows socializing function of the computer games magazines to the enthusiasts of computer games.en
dc.languageplpl
dc.language.isoplpl
dc.subjecteducationen
dc.subjectcomputer magazinesen
dc.subjectsocietal and educational impacten
dc.titleSocjalizacyjno-wychowawcza funkcja czasopism dla miłośników gier komputerowychpl
dc.title.alternativeSocietal and educational function of magazines for computer games enthusiastsen
dc.typeArticlepl


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