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dc.contributor.authorSłaby, Agnieszkapl_PL
dc.date.accessioned2020-03-13T09:56:08Z
dc.date.available2020-03-13T09:56:08Z
dc.date.issued2014
dc.identifier.citationAnnales Universitatis Paedagogicae Cracoviensis. 168, Studia de Cultura 6 (2014), s. [80]-94pl_PL
dc.identifier.urihttp://hdl.handle.net/11716/6967
dc.description.abstractIn this article I present some of the most popular mobile museum applications – their content, accessibility, and finally the possibility to use them in the educational process. In the public opinion these applications are not yet seen as a form of education or useful fun, but rather as a feature of mobile devices. Therefore, in their analysis, I focused on their potential for cultural education. Many museum and educational applications can be attributed to fulfill several important functions of education – developmental, educational, cognitive, expressive, culture-creating and finally recreational and ludic. Mobility is therefore an important goal of education nowadays, and the modern facilities can help to develop competencies that are important from the perspective of cultural education, such as understanding the needs of training and cultural development in the process of lifelong learning, valuing traditions and cultural heritage.en_EN
dc.language.isoplpl_PL
dc.subjectedukacja kulturalnapl_PL
dc.subjectaplikacje muzealnepl_PL
dc.subjectkulturapl_PL
dc.subjectsztukapl_PL
dc.subjectmobilnośćpl_PL
dc.subjecttechnologie mobilnepl_PL
dc.subjectmobile applications for museums (mobile apps)en_EN
dc.subjectcultural educationen_EN
dc.subjectcultureen_EN
dc.subjectarten_EN
dc.subjectmobilityen_EN
dc.subjectmobile technologiesen_EN
dc.titleTechnologie mobilne w edukacji kulturalnejpl_PL
dc.title.alternativeMobile technologies in cultural educationen_EN
dc.typeArticlepl_PL


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