Intertekstualne harce Stanisława Lema w Trzech elektrycerzach (i nie tylko)
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Autor:
Jędrychowska, Maria
Źródło: Annales Academiae Paedagogicae Cracoviensis. 20, Studia Historicolitteraria 4 (2004), s. [89]-101
Język: pl
Data: 2004
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In Bajki robotów and Cyberiada, both science-fiction and fairy-tale collections of prose miniatures, Stanisław
Lem exposes his excellent writing skills based on intellectual games. The author plays intertextual games with
literary conventions such as the fairy-tale, knight epic, philosophical tale, genesic myths, philosophical
discourse and Polish literary legendarium. In consequence, he reinterprets patterns and norms of cultural
behaviour including patterns of thinking which are imposed by language and world views. The ludic element
determines pastiche, parodie and grotesque character of this prose.